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Clickteam Fusion 2.5 Tutorials

The first time I ever used Clickteam's game engine was in 2014 at a summer camp, back when it was still in its Multimedia Fusion 2 incarnation. It wasn't until around 2020 that I finally landed on it as my engine of choice, and there's a lot I've learned about it since then.

As a solo developer, I think Fusion finds the perfect balance between the ease of use I need to save my precious time, and the power I need to make a viable product. Its perpetual license is also attractive in a time where services are increasingly trying to chip away money from even small developers, by locking them in royalty contracts which forfeit true ownership of their own product. Game engines should be a tool, not a glorified platform.

So, if you're looking to take gamedev seriously and elevate your Fusion knowledge to the next level, check out my tutorials below!

Fusion checkmarks spelling "Let's Go!".

If it's your first time here, check out the Introduction first. It establishes the tools and mindset you need to get started.