Clickteam Fusion 2.5 Tutorials
The first time I ever used Clickteam's game engine was in 2014 at a summer camp,
back when it was still in its Multimedia Fusion 2 incarnation. It wasn't until around
2020 that I finally landed on it as my engine of choice, and there's a lot I've learned
about it since then.
As a solo developer, I think Fusion finds the perfect balance between the ease of use
I need to save my precious time, and the power I need to make a viable product. Its
perpetual license is also attractive in a time where services are increasingly trying
to chip away money from even small developers, by locking them in royalty contracts
which forfeit true ownership of their own product. Game engines should be a tool, not a
glorified platform.
So, if you're looking to take gamedev seriously and elevate your Fusion knowledge to the
next level, check out my tutorials below!